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Valve

Valve is an entertainment software and technology company. Valve is also a developer of leading-edge technologies including the Source® game engine and Steam®, the premier online gaming platform. - Entertainment software, technology company

Dota 2, Counter-Strike: Global Offensive, Portal 2, Left 4 Dead 2, Left 4 Dead, Half-Life 2: Episode Two, Portal, Team Fortress 2, Half-Life 2: Episode One, Day of Defeat: Source, Counter-Strike: Source, Half-Life 2, & more.

DATASHEET PDF or ZIP
Slides - Publications Migdalskiy Sergiy Physics Optimization Strategies : Slides (PDF)
DirkGregorius Contacts - Slides - Publications DirkGregorius Contacts : Slides (PDF)
Valve Handbook LowRes - 4mb - Work At Valve Valve Handbook LowRes : 4mb (PDF)
Slides - Publications Alex Vlachos Advanced VR Rendering GDC2015 : Slides (PDF)
Hbook-BR - Brazilian-Portuguese - Work At Valve Hbook-BR : Brazilian-Portuguese (PDF)
Slides - Publications Pierre-Loup Griffais And John McDonald Vulkan : Slides (PDF)
Hbook-DE - German - Work At Valve Hbook-DE : German (PDF)
Slides - Publications Sergiy Migdalskiy Debugging Techniques : Slides (PDF)
Hbook-FR - French - Work At Valve Hbook-FR : French (PDF)
Slides - Publications DirkGregorius ImplementingQuickHull : Slides (PDF)
Hbook-IT - Italian - Work At Valve Hbook-IT : Italian (PDF)
Slides - Publications Gdc 2014 Grimes Csgo Econ Content : Slides (PDF)
Hbook-PL - Polish - Work At Valve Hbook-PL : Polish (PDF)
Team Fortress In VR GDC - Slides - Publications Team Fortress In VR GDC : Slides (PDF)
Hbook-RU - Russian - Work At Valve Hbook-RU : Russian (PDF)
MAbrashGDC2013 - Slides - Publications MAbrashGDC2013 : Slides (PDF)
Hbook-ES - Spanish - Work At Valve Hbook-ES : Spanish (PDF)
DGregorius GDC2013 - Slides - Publications DGregorius GDC2013 : Slides (ZIP)
Slides - Publications TF2 Orange Box To Free To Play GDC2012 : Slides (PDF)
Slides - Publications GDC2012 Ruskin Elan DynamicDialog : Slides (PDF)
ValveXperf-Dawson - Slides - Publications ValveXperf-Dawson : Slides (PDF)
MultiProvider - Sample Code - Publications MultiProvider : Sample Code (ZIP)
Slides - Publications Gdc 2011 Grimes Nonstandard Textures : Slides (PDF)
ValveBiofeedback-Ambinder - Slides - Publications ValveBiofeedback-Ambinder : Slides (PDF)
Slides - Publications Siggraph2010 Vlachos Waterflow : Slides (PDF)
Gdc2010 Vlachos L4d2wounds - Slides - Publications Gdc2010 Vlachos L4d2wounds : Slides (PDF)
GDC10 ShaderTechniquesL4D2 - Slides - Publications GDC10 ShaderTechniquesL4D2 : Slides (PDF)
Ai Systems Of L4d Mike Booth - Slides - Publications Ai Systems Of L4d Mike Booth : Slides (PDF)
Slides - Publications GDC2009 ReplayableCooperativeGameDesign Left4Dead : Slides (PDF)
Slides - Publications GDC2009 ValvesApproachToPlaytesting : Slides (PDF)
Slides - Publications MIGS08 ConnectingVisualsToGameplay : Slides (PDF)
GameFest08 ArtInSource - Slides - Publications GameFest08 ArtInSource : Slides (PDF)
GDC2008 PortalPostMortem - Slides - Publications GDC2008 PortalPostMortem : Slides (PDF)
Slides - Publications GDC2008 StylizationWithAPurpose TF2 : Slides (PDF)
Slides - Publications GDC2008 CrossPlatformDevelopment : Slides (PDF)
Slides - Publications GDC2008 PostProcessingInTheOrangeBox : Slides (PDF)
Paper - Publications NPAR07 IllustrativeRenderingInTeamFortress2 : Paper (PDF)
Slides - Publications NPAR07 IllustrativeRenderingInTeamFortress2 Slides : Slides (PDF)
Notes - Publications SIGGRAPH2007 AlphaTestedMagnification : Notes (PDF)
SteamMachinesBroc WEB - Our CES Press Sheet - Valve Reveals First Gen Steam Machines SteamMachinesBroc WEB : our CES Press sheet (PDF)
Notes - Publications SIGGRAPH2007 EfficientSelfShadowedRadiosityNormalMapping : Notes (PDF)
GDC2007 SourceMulticore - Slides - Publications GDC2007 SourceMulticore : Slides (PDF)
Notes - Publications SIGGRAPH06 Course ShadingInValvesSourceEngine : Notes (PDF)
Slides - Publications SIGGRAPH06 Course ShadingInValvesSourceEngine Slides : Slides (PDF)
Slides - Publications SIGGRAPH06 Course HDRInValvesSourceEngine Slides : Slides (PDF)
GDC2006 HL2DesignProcess - Slides - Publications GDC2006 HL2DesignProcess : Slides (PDF)
GDC2006 PhysicalGameplayInHL2 - Slides - Publications GDC2006 PhysicalGameplayInHL2 : Slides (PDF)
AGDC2005 SoundPractices - Slides - Publications AGDC2005 SoundPractices : Slides (PDF)
GDC2004 Half-Life2 Shading - Slides - Publications GDC2004 Half-Life2 Shading : Slides (PDF)

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